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Project Roles
CINEMATIC DESGINER
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Working with the Unreal Sequencer to create engaging and immersive cutscenes.
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Using research in cinematography to create industry-standard camera shots.
Cinematic Designer
Created cinematics
Introduction cinematic
Briefly introducing goal/narrative using an introduction cinematic.
Level overview cinematic
Based on Mariokart, showing a cinematic shot of what the player can expect in the level.
Research document
Document explaining different kind of cutscenes used in other games, and an explanation what kind of cutscenes I used in this project
How-To document
How-to document explaining how the Unreal sequencer works, useful for beginners who have not worked with the sequencer before.
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